B-CHAMP Game Economy
Last updated
Last updated
Dreaming of establishing an ecosystem with its own sci-fi universe and blockchain world, B-CHAMP aims to provide users with enjoyable experiences. At the same time, B-CHAMP had to carefully craft a plan that would not only sustain the ecosystem but also ensure the project is user-friendly.
Therefore, the B-CHAMP Game Economy has been meticulously prepared. The B-CHAMP game economy collaborates with players and sponsors. As it operates within the in-game economy marketplace, B-CHAMP also designs an economic cycle that benefits players through sponsorship agreements supported by the Modern Innovation Network.
The B-CHAMP GameFi 2.0 FPS game will be released by the Modern Innovation Network. This means that B-CHAMP will be launched through the Modern Innovation Launcher. Consequently, additional revenues generated through the Launcher may be used for B-CHAMP's PR & Marketing activities if desired.
In-Game Sales Revenues include daily, weekly, and monthly tournament tickets, active contracts, skins and cosmetics, in-game sponsors, main tournament sponsors, limited edition assets, and promotional sales.
B-CHAMP Tournaments: Access to daily, weekly, monthly, and special tournaments is provided through the NANO PASS. (Additionally, tournament tickets can also be earned through in-game missions and social media tasks.) NANO PASSES have different values. You are ranked according to the value of the ticket you possess, and you receive your prize from your Ticket Pool.
For example, consider the daily tournament entry tickets to be priced at 10 MINX, 50 MINX, and 100 MINX tokens. This creates three separate 'Daily Tournament Pools.' Users register on the leaderboard with the ticket they have purchased. When time expires, the Smart Contract distributes the prizes according to the rankings on the leaderboard.
B-CHAMP also has a Seasonal Tournament model that lasts for three months. Participation in the Seasonal Tournament model is free for all players, including those who participate for free. The rewards are autonomously calculated and automatically distributed to the players at the end of the tournament. (This model's rewards cover 5% of the Market purchases.)
B-CHAMP Reward Scale: B-CHAMP Tournaments distribute the reward pools between 30% to 50%. As the community grows, the reward pool and the number of recipients increase proportionally. External rewards: A portion of the sponsorship revenues will be shared with players. Through Public Relations and Marketing activities, various types of rewards such as Tournament Tickets, Item NFTs (Legendary, Limited, etc.) will be distributed to users.
Reward Pool Usage: The Reward Pool adds extra prizes to the created tournament pools. In addition to the collected pool, the Reward Pool adds: 5% to daily tournaments, 10% to weekly tournaments, and 15% to monthly tournaments as a bonus MINX token reward.
About NANO PASS and Contracts: They can be sold through the Client and secondary markets. Some contracts may be time-limited and can be destroyed if not used in time. For example, event participants for marketing campaigns might receive tournament tickets valid for a week. These tickets self-destruct if not used within a week.
Challenge Contract NFTs: There are Active Contract Tickets available for use in each match outside of tournaments. These Active Contracts will come in various forms, such as Most Kills, Most Headshots, Least Deaths, Most Missions Completed, etc.
Usage of Challenge Contracts: The maximum number of Active Contracts you can use in a match is four. Active Contracts are activated in the game when at least two different players activate the same contract. Unused or unusable active contracts are returned to their owner at the end of the match. The winner automatically receives their prize from the reward pool when the game is completed.
Items Accessible Within B-CHAMP:
Legendary Characters
Limited Edition Weapons
Legendary Weapons
Skins
Runes
NANO PASSES
Active Contracts
B-CHAMPsellable items can be obtained in various ways:
Purchase from the market.
Win through raffles.
Earn through achievements.