Challange Contract System
Last updated
Last updated
Challenge Contracts are contracts that organize challenges exclusively among individuals who activate contracts, independent of the game result ranking.
Revenue Distribution:
80% of the revenue generated from sold Challenge Contracts is awarded to the winning player.
20% of the revenue goes to Session Treasure.
Effects of Challenge Contracts:
Using a Challenge Contract awards XP, which is specifically added to the Contract Rank.
XP gained from Challenge Contracts does not affect Global Rank or Game Result Rankings.
There are 4 different Challenge Contracts available to initiate challenges within the game:
Players who activate the Hunt Contract organize challenges among themselves to climb higher in the rankings within the game.
Usage of Contracts: Before the game starts, a contract purchased from the marketplace is added to the Challenger Mode slot on the Deploy screen (main menu screen). Once the game starts, the added contract matches with contracts of the same type added by other players, and the challenge begins.
Purchase Area: Marketplace / All contracts are purchased from the Marketplace.
Contract Reward / Profit: CC x 0.8 x (Users)
In all contracts, parties evaluate themselves in the ranking created among themselves..
Example Scenario: In a match with 32 players, 3 players who activate their Wild Contract strive to earn XP to be at the top of the ranking list. At the end of the game, the player who ranks highest in the leaderboard receives payment to their registered wallet on the Dashboard.
We can table the end-of-game rankings as follows:
End Game Rank | User ID | XP |
---|---|---|
1 | Normal User | 23442XP |
2 | Normal User | 22344XP |
3 | A. Wild Contract User | 18530XP |
4 | Normal User | 16532XP |
5 | Normal User | 14960XP |
6 | Normal User | 12494XP |
7 | B. Wild Contract User | 10033XP |
8 | C. Wild Contract User | 9093XP |
... | ... | ... |
32 | Normal User | 4304XP |
According to the table above, the player who wins the Challenge Contract reward is in 3rd place. According to the table above:
CC Market Value | Profit Rate | Active CC Users | Profit |
---|---|---|---|
3 MINX | 0.8 | 3 | 7.2 MINX |
The column "CC Market Value" represents the value of the contract. The "Profit Rate" column shows the profit rate obtained when the contract is completed. The "Active Challenge Contract Users" column indicates the number of users currently striving to complete the contract.
The "Profit" column shows the calculated earnings, and the formula is as follows:
CC Market Value x Profit Rate x Active CC Users = Profit
CCs that do not match in-game are refunded.
CCs are specific to their season and cannot be transferred to other seasons.
Purchased and unused CCs cannot be refunded and become unusable at the end of the season.
CC prices remain unchanged throughout the season and are sold at the same price throughout.
CCs can be transferred and sold on marketplaces.